

Can you put it in Open Horizon ?Ģ – Weapon Selection in the plane selections menu like original ACAH ! And a crazy idea : Can you make it like we can have 3-4 types of arms altogether and switch among them in the game ! I remember If not considering normal missiles, fighters and attackers have 2 and multi-roles have 3 types of special weapons. If you have played Vector Thrust you can see this in that game too, if you don’t get my meaning you can re-play AC5&Zero to see what I mean. Even tried visual studio itself by executing open-horizon-demo.vcxproj in DEMO folder but got error :Į:\ace\zxstudio open horizon\open-horizon-master 20160605\open-horizon-master\deps\nya-engine\build\vs2015\nya_engine_desktop_opengl.vcxproj : error : Project “E:\ace\zxstudio open horizon\open-horizon-master 20160605\open-horizon-master\deps\nya-engine\build\vs2015\nya_engine_desktop_opengl.vcxproj” could not be found.ġ – Remember when playing AC5&Zero ? While thrusting and breaking in 3 views ( in normal view, in lock on target view, and around view with right analog ) the player plane moves forward and back ( with engines and plane parts reactions ) fast.

In Cmake I choose various visual studio 8-9-10-11 and tried various Cmake versions : 2.8.9 & 3xx but nothing already. I have even installed Microsoft Visual Studio Ultimate 2013 and didn’t make it then. You probably need to select a different build tool.ĬMake Error: Could not find cmake module file:E:/ace/zxstudio open horizon/open-horizon-master 20160527/open-horizon-master/CMakeFiles/CMakeCCompiler.cmakeĬMake Error: Could not find cmake module file:E:/ace/zxstudio open horizon/open-horizon-master 20160527/open-horizon-master/CMakeFiles/CMakeCXXCompiler.cmake
#New horizon modding tool 2016 windows 7#
I’m using Windows 7 64 and have installed various Microsoft Visual C++ Ridistributable x86 & 圆4 ( various years and version from before ), but when I click on generate button I get following error :ĬMake Error: CMake was unable to find a build program corresponding to “Visual Studio 11”.

Hi, If that would be Ok, I wanted to compile your project with Cmake. Maybe there would be one or more guys like you among them to help developing project.

I am sure they will love you and your work. While changing targets, the next target is often faaaaar ones ! my offer : changing target priority based on the ones that nearer the central point of view and less distance to you ( nearer ) ! There are so many things I can tell you but I know you are just ONE GREAT AND ALONE GUY on this project and I want too much, so I wait and tell you little by little ! I want to introduce you and your project to my buddies in my steam profile ( ace combat, vector thrust and HAWX ). AI is great for now and sometimes is too great cause many enemies attack you altogether.
#New horizon modding tool 2016 psp#
Camera ( lock on target ) was very good, just one thing : as soon as the target is killed when you are holding look button, camera instantly switches on next target ( this is kind of good and it is like PSP Ace Combats but in my opinion you better make it like PS2 titles so : when target is killed camera lock remains on it then after some seconds auto switch on the next target ) and also switch to next target after killing is very fast ( instant without start and end time ) make it kind of slow and your release will glow 🙂. It is better to try it on real situations like many different persons on different computers. FPS is great, once tried multiplayer with myself, opened 3 instances in one OS and it was good.
